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Night Lab
An opulent 1920s drawing room after a party, one spotlit chair, an overturned crystal glass and scattered letters
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In Development

Murder Mystery

Working title

Every room has secrets.

Overview

An interactive murder mystery written for a television and everyone's phones. The Apple TV is the narrator and the shared world — the house, the storm, the body, the clock. Each phone holds one person's private truth: who they are, what they want, what they saw and what they will never admit. Scenarios are written for the room you actually have, from one detective to eight suspects.

Status
In Development
Expected
2027
Players
1–8 players
Genre
Mystery / narrative
Platform
Apple TV · iPhone companion

How it works

The television tells the story. The phones keep the secrets.

  1. 01

    Choose a case

    Pick a setting and a length. The television sets the scene for everyone.

  2. 02

    Receive your role

    Each phone privately reveals an identity, a motive and something to protect.

  3. 03

    Investigate

    Search rooms, question each other, and spend evidence in public or keep it back.

  4. 04

    Accuse

    Private votes, a single reveal, and an ending that explains itself.

Choose a mystery

A library of worlds, growing every month.

The scenario system is built to hold well over a hundred cases across genres, eras and tones.

Settings in the writers' room

  • 1920s mansion
  • Luxury yacht
  • Ski lodge
  • Hollywood studio
  • Space station
  • Private island
  • Sleeper train
  • Museum gala
  • Corporate retreat
  • Wedding
  • Old hotel
  • Small-town festival
  • Film set
  • University
  • Remote research station

1–8 players

Every case is written for the room you have tonight.

Player count is a configuration authored into the scenario — the cast, the clues and the ending all change with it.

  • One player

    A detective experience. Suspects are performed by the game; interrogation, evidence and deduction are yours.

  • Two players

    Partner detectives, or an asymmetric split — one investigates while the other has something to hide.

  • Three to four

    Small ensemble mysteries where every character carries a thread of the plot.

  • Five to eight

    Full social deduction — a murder party with private objectives, alliances and a public reckoning.

Everyone has secrets

The most interesting information in the room is the information nobody can see.

Objectives, private conversations, discovered evidence and the moment you decide to lie all stay on your own screen. The tension comes from choosing what to make public — and when.

New mysteries regularly

A new case whenever the room wants one.

Cases arrive on a regular schedule, spanning noir, period drama, science fiction and comedy of manners — each with its own art direction inside the same restrained frame.

A triptych of mystery settings at night: a luxury yacht deck, a mountain ski lodge and a lit sleeper train

Key features

  • Written, not generated

    Every case is authored, tested and resolvable — with a solution that holds up when you argue about it afterwards.

  • Private by construction

    Identities, evidence and decisions live on your phone. The television never shows what only you should know.

  • Cinematic direction

    Original score, atmospheric lighting and typography-driven mystery cards. Prestige, not costume-shop camp.

  • Scales without apology

    Player-count configurations are written into each scenario, not bolted on afterwards.

Evidence laid on dark green baize: a monogrammed letter, a brass key, broken pearls and a crystal tumbler
Three mystery settings at night: a yacht deck, a ski lodge and a sleeper train

Release notes

  1. Development log · In progress

    • Murder Mystery is in development. Build notes are published here from the first playable release onwards.
    • Beta participants receive notes by email before they appear on this page.

Questions

Notify me about Murder Mystery

Beta invitations, development updates and first word on release — for this title specifically.