
Overview
An interactive murder mystery written for a television and everyone's phones. The Apple TV is the narrator and the shared world — the house, the storm, the body, the clock. Each phone holds one person's private truth: who they are, what they want, what they saw and what they will never admit. Scenarios are written for the room you actually have, from one detective to eight suspects.
- Status
- In Development
- Expected
- 2027
- Players
- 1–8 players
- Genre
- Mystery / narrative
- Platform
- Apple TV · iPhone companion
How it works
The television tells the story. The phones keep the secrets.
- 01
Choose a case
Pick a setting and a length. The television sets the scene for everyone.
- 02
Receive your role
Each phone privately reveals an identity, a motive and something to protect.
- 03
Investigate
Search rooms, question each other, and spend evidence in public or keep it back.
- 04
Accuse
Private votes, a single reveal, and an ending that explains itself.
Choose a mystery
A library of worlds, growing every month.
The scenario system is built to hold well over a hundred cases across genres, eras and tones.
Settings in the writers' room
- 1920s mansion
- Luxury yacht
- Ski lodge
- Hollywood studio
- Space station
- Private island
- Sleeper train
- Museum gala
- Corporate retreat
- Wedding
- Old hotel
- Small-town festival
- Film set
- University
- Remote research station
1–8 players
Every case is written for the room you have tonight.
Player count is a configuration authored into the scenario — the cast, the clues and the ending all change with it.
One player
A detective experience. Suspects are performed by the game; interrogation, evidence and deduction are yours.
Two players
Partner detectives, or an asymmetric split — one investigates while the other has something to hide.
Three to four
Small ensemble mysteries where every character carries a thread of the plot.
Five to eight
Full social deduction — a murder party with private objectives, alliances and a public reckoning.
Everyone has secrets
The most interesting information in the room is the information nobody can see.
Objectives, private conversations, discovered evidence and the moment you decide to lie all stay on your own screen. The tension comes from choosing what to make public — and when.
New mysteries regularly
A new case whenever the room wants one.
Cases arrive on a regular schedule, spanning noir, period drama, science fiction and comedy of manners — each with its own art direction inside the same restrained frame.

Key features
Written, not generated
Every case is authored, tested and resolvable — with a solution that holds up when you argue about it afterwards.
Private by construction
Identities, evidence and decisions live on your phone. The television never shows what only you should know.
Cinematic direction
Original score, atmospheric lighting and typography-driven mystery cards. Prestige, not costume-shop camp.
Scales without apology
Player-count configurations are written into each scenario, not bolted on afterwards.
Concept art


Release notes
Development log · In progress
- Murder Mystery is in development. Build notes are published here from the first playable release onwards.
- Beta participants receive notes by email before they appear on this page.
Questions
Notify me about Murder Mystery
Beta invitations, development updates and first word on release — for this title specifically.


